The developer that almost single-handedly helped to popularise battle royale is stepping away from his most famous creation, although he will be staying at company PUBG Corp. Brendan Greene will be moving from Seoul to Amsterdam in order to lead up a new division called PUBG Special Projects, although he will remain as a ‘consulting creative director’ for PUBG itself. ‘The past five years of my life has been all about battle royale,’ said Greene said in in a statement released on Twitter.
‘It’s been an incredible journey and our game has reached heights I never thought possible. Seeing the game grow into what it is today has been a dream come true and I can’t thank our fans and the incredible team at PUBG Corporation enough.’ ‘We are tasked with exploring, experimenting, and creating new technologies, tools, pipelines, and gameplay; but for me, it is more than that. Together with a team of game developers and researchers, we will explore new possibilities of interaction and connection within the game space’, he said of his new role. ‘So, I can’t wait to start this new journey with a new team in a new city, play some games again, and see what the future holds.’
Greene has been experimenting with battle royale and similar concepts since at least 2013, when he worked on a popular mod for DayZ. He moved from there to H1Z1 and eventually to working in South Korea for what was then known as developer Bluehole. PUBG itself launch on Steam in December 2017 and became an instant hit. To this day it remains the second most popular game on Steam with an extremely successful, and lucrative, mobile version in Asia.
However, since the advent of Fortnite and other more mainstream battle royale games PUBG has come under increasing criticism for its technical flaws, even though that seems to have only barely dented its popularity. The PUBG team will now be led by Taeseok Jang, who has previously worked as art director on the game