We’re excited to announce that Microsoft Studios has acquired the rights to the “Gears of Struggle” franchise from Epic Video games, together with rights to all present and future video games, leisure experiences and merchandise. As well as, we’re excited to announce that Black Tusk Studios in Vancouver, BC will take over improvement of the “Gears of Struggle” franchise and that Rod Fergusson, former Director of Manufacturing at Epic Video games on the “Gears of Struggle” franchise, will be a part of Microsoft and play a key studio management position at Black Tusk on the event of the franchise going ahead. We had an opportunity to speak with Phil Spencer, Head of Microsoft Studios, Hanno Lemke, Normal Supervisor of Black Tusk Studios at Microsoft Studios, and Rod Fergusson in regards to the huge information.
Why did Microsoft buy the “Gears of Struggle” franchise?
Phil Spencer: All of it comes again to our dedication to Xbox followers. The “Gears of Struggle” franchise has a really sturdy, passionate and valued fan base on Xbox. Over twenty-two million models have been bought throughout all “Gears of Struggle” titles worldwide, grossing over $1B (US). This franchise, and these followers, are a part of the soul of Xbox. By buying this franchise, Microsoft Studios will proceed to supply them extra of their favourite video games and leisure experiences from the “Gears of Struggle” universe.
Why did Epic Video games conform to this acquisition?
Hanno Lemke: Epic has been an incredible accomplice to work with, and it has been a privilege for Microsoft to be Epic’s publishing accomplice and work collectively to attain the exceptional success of the “Gears of Struggle” video games. Epic stays nice companions and good pals of Microsoft Studios. In actual fact we are going to collaborate intently with Epic to make sure the inclusion of the Unreal Engine know-how into the “Gears of Struggle” franchise going ahead stays according to the top quality followers have come to count on from the franchise.
Why was an as-yet-unproven studio like Black Tusk chosen to steer the “Gears of Struggle” improvement over a extra established studio?
Phil Spencer: Black Tusk has assembled a world-class workforce with deep expertise and fervour for the shooter area, and particularly the “Gears of Struggle” franchise. I’m extraordinarily assured that below the management of Hanno Lemke, Rod Fergusson and our different leaders within the studio, Black Tusk is nicely geared up to tackle the longer term improvement of the “Gears of Struggle” franchise.
Are there plans to carry anybody who labored on earlier “Gears of Struggle” video games onboard to work on the way forward for the collection?
Hanno Lemke: The information that Rod Fergusson is becoming a member of Black Tusk needs to be actually thrilling for followers of the franchise. Rod has performed a management position at Epic on all the “Gears of Wars” video games, he understands the franchise deeply however equally importantly he understands the followers of the franchise – what they love, the place they wish to see the franchise evolve. As soon as the information spreads in regards to the alternatives at Black Tusk, I’m assured we’ll see curiosity from various gifted builders who share the identical ardour for the “Gears” franchise because the builders at Black Tusk.
When can we count on to listen to extra in regards to the plans for the “Gears of Struggle” franchise?
Hanno Lemke: We hope to have the ability to share extra information about “Gears of Struggle” later this yr.
You’re transferring again to Canada and again to engaged on the “Gears” franchise. Is it like a homecoming for you?
Rod Fergusson: I’m extraordinarily excited to be becoming a member of Black Tusk Studios to supervise improvement on the “Gears of Struggle” franchise. I’ve been privileged to work on lots of nice video games with lots of nice groups, however “Gears” has had probably the most impression on me professionally and personally, so this actually looks like a homecoming. I can’t wait to share extra with you all quickly.
Lastly, Epic video games shared the next assertion on the acquisition:
“Epic Video games has reached an settlement to promote the ‘Gears of Struggle’ mental property rights to Microsoft. We’re very pleased with the franchise we in-built shut partnership with Microsoft over the previous decade and are completely happy that this settlement allows Microsoft to forge forward with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new tasks,” stated Epic founder and CEO Tim Sweeney. “Epic stays completely devoted to supporting Xbox One and is licensing the Unreal Engine four know-how to Microsoft in assist of their future tasks.”