Alex Hutchinson, creative director behind Far Cry 4, has openly stated on more than one occasion that interest places and times unexplored, and no doubt that with this game satisfies the appetite for the exotic, since the that region cultural elements converge India, China, Nepal, Pakistan, Tibet and Bhutan, which lends itself to a rich concoction I do not remember ever having seen portrayed in a game, or at least not as thoroughly.
Then you have a massive wooded valley surrounded by enormous mountains, which inhabits fauna composed by tigers, wild dogs, leopards, eagles, wild boar, crocodiles, elephants and a long etcétera.La food chain is active, but also animals, are Kyrat residents, a province in conflict, oppressed by a charismatic and demented chief named Pagan Min, who Path guerrillas Dorado (Golden Path) tries to overthrow. That is the situation and that is the world of Far Cry 4 in which you play.
If it sounds familiar, it‘s because it is. At least from Far Cry 2, the series has made her starring in between 2 factions on a collision and the user, the figure that tips the balance in favor of one of them. This is not the exception, though distinct, self Pagan Min reminded me a little of Vaas Montenegro -antagonist of Far Cry 3, it is a psychopath who is sympathetic, to the extent that sometimes makes you want to help.
Anyway, the point is that the unique identity of Far Cry 4 lying on the surface, but underneath is exactly the same as in the previous delivery, and by that I mean the structure and gameplay. In fact, the start of the adventure is essentially the same as in Far Cry 3, and objectives of certain missions were also strangely familiar to us.
Far Cry 4 is a game where 90% of the time is spent collecting items and shooting everything that moves. Kyrat is a province in civil war, and the followers of Pagan Min lurk everywhere, controlling strong and towers that must be conquered to reveal the map, expand the penetration of the rebels and thus unlock new tasks.
The animals, in turn, serve as raw material to increase the capacity of the protagonist Ajay Ghale, and so can carry more arsenal. It is exactly the same as in Far Cry 3, but instead of jungle, is forest and mountains, and now let you ride an elephant from time to time.
You are walking down the path and stumble upon a girl who begs to rescue his family. Nearby is a house that has been taken by the Royal Army and you remove one by one the soldiers, without causing alarm, to finally free the captives. The family pays you some rupees and go your way, but before taking two steps, you are attacked by a pack of wild dogs. Once released, the destazas to sell your skin to a sherpa who patrols the area. Hence, you embark on the way to a tower. As in Far Cry 3, reaching the summit supposed to decipher a small vertical maze, and once at the top, you can reveal a part of the surrounding landscape. Low, you take a glider and‘re heading for what follows.
Another success is the management system now enhanced, which lets you place the car on autopilot to shoot the pursuers without fear of crashing, and I also liked the suit flying squirrel (wingsuit) to descend at high speed on steep slopes of Kyrat. Climbing, on the other hand, I was disappointed.
Hand in hand with this, is of course the progression of the character itself. To the extent that you accumulate experience, sums credits to unlock skills. That’s one side, on the other are the rupees you find in the pants of an enemy or killed in the typical trunk and with whom buy a new rifle, camouflage, body armor, the peephole so powerful. And in Far Cry 4 there is an additional currency which is the Karma, from spontaneous events which are invested in reinforcements if you have a friend to play co. These allies do not always get to where you are or if they do, maybe it’s to late or can not get to where you are. Sometimes contribute, but you can play the full title without using it at all.
Far Cry 4 is a good game. Even if you played the third installment, I will entertain for 1 or 2 months. His story is interesting, the characters, friendly and the world is as deep as seductive, but if you’re a true evolution of the formula, as we witnessed a couple of years, here not getting. This sequel implements the recipe of his predecessor virtually verbatim and that new to the game, it is not within the genre. Amalgam is strong, the strength of both the context and history, shape it, but background, experience is too familiar.
