A rich visual recreation of his Victorian beat, you guide the master crime solver through four loosely-linked cases. You’ll examine crime scenes, collect clues and evidence and piece together motives to find the guilty party.
With an ultra sensory viewing mode not unlike the Batman Arkham games’ Detective Vision tool, The Devil’s Daughter is successful in making you feel as though you’ve really worked through a taxing mystery, even if all the pieces are effectively laid out for you.
Where the deerstalker slips however is in the game’s perfunctory action sequences and environmental puzzles. Whether you’re being chased by a gunman or working a block puzzle that’d make a 90s Lara Croft blush, they’re often overly long and removed from the deductive roleplay that you’d want from the titular character. The fact that you can skip some of them entirely betrays the frustration they can cause.
A lot of these elements fit well with this game, which people describe evidence of a link between, look for clues and doing research into discoveries. Other elements have again been given a place in the game that are actually a bit superfluous, like balancing on a beam, and brushing your target his shoes (yes, I’m not kidding). This small but disruptive action minigames ensure interrupted for the constructive tension and action. Something I find personally pity.
This Sherlock Holmes game is the first in the franchise that takes place in Victorian London. The city, the buildings, and the interior often looks very nice. It has an old-style, something that belongs naturally to Sherlock Holmes. Also see the interactions nice with the objects, if you open a bag to extract from a letter (this happens in a kind of interaction screen), you see pretty open the bag and the note coming out. The streets of London are quite nice and quite naturally formed.
What I find a pity is that some characters such as Sherlock Holmes himself and especially his little daughter are not really obvious as attractive as the surroundings in this game. The voice acting is generally quite sober and quite unemotional. conversations during cutscenes look as if they come from a game that was developed in 2010.
The game consists of several cases that you’re going to solve one-by-one. The beauty of this is that you can actually do little or nothing wrong. It just depends on how you interpret things. Based on these conclusions are finally drawn, whether correct or not, it is always good of this game.
What this game does very well is the endings you can play again to change your choice. Have you chosen to convict the accused, but you know what happens when you choose another option, you can. After knocking out a case you can re-play the last piece to your ‘clues’ else to link with each other to come to different conclusions and the same, or another person to pay in a different way.
Sherlock Holmes: The Devil’s Daughter was a pleasant encounter a first but overall for me with the detective who the greatest work actually does for you. Outside the few gameplay elements that should have no place in this game, in my opinion, the game has a lot of fun gameplay elements that enhance a detective-like atmosphere. In addition, the coupling of ‘clues’ in this game very entertaining and formed conclusions based on your observations. No right or wrong, only justice. Something that makes you a real detective in this game.