In the World of Warcraft Paladin Guide, the paladin is a hybrid class. They can do moderate damage and they are good healers as well. Extremely difficult to kill because of their shields, heals, and their ability to wear heavy plate armor. A Paladin is usually called upon to fill the gaps in groups because the paladin can spec in different talent trees making them better at healing, protecting, or dealing damage. Because of some recent changes to the paladin talent trees, it is said that they can now tank in groups as well. This World of Warcraft Paladin Guide might be useful to you.

Usually the paladins are the ones who are salvaged during wipes by using Divine Intervention or another player using a soulstones on them, this is helpful because the paladin has the ability to resurrect slain players in battle.

World of Warcraft Paladin Guide: The great thing on being a paladin is that you have the edge in healing, tanking or damage dealing depending on how you distribute your points. If you are looking in the World of Warcraft Paladin Guide if you can excel in all three, the answer is no. Although it is possible that you can be good at all of them, other class and a paladin which is properly specified can outdo you.

At higher levels in the World of Warcraft Paladin Guide, the damage does not quite compare to that of the rogues or casters. The paladin’s job then becomes healing, buffing other players, cleansing, judging the enemy, and attacking when you get the chance. Paladin basically becomes a defensive support class in World of Warcraft Paladin Guide.

World of Warcraft Paladin Guide: Paladins can be useful in group performance because they can increase buffs. The following are the skills that you can find in this World of Warcraft Paladin Guide and what you should know about them.

World of Warcraft Paladin Guide: Auras

Auras work as an AoE type spell. It affects the people standing within a certain distance from you but only work on people in your group. These provide players with defensive type buffs that can increase armor or raise your resistances. Only 1 aura per paladin can be on at any time.

World of Warcraft Paladin Guide: Devotion Aura

  • People within 30 yards of you will have their armor enhanced by 55 – 160 – 275 – 390 – 505 – 620 – 735 – 861. The armor enhanced can be increased with talent points in the protection tree.
    World of Warcraft Paladin Guide: Retribution Aura
  • When any creature hits a party member within 30 yards they will take 5 – 8 – 12 – 16 – 20 – 26 holy damage. Holy damage dealt can be increased with talent points in the retribution tree.
    World of Warcraft Paladin Guide: Concentration Aura
    Members within 30 yards of you have a 35% chance to resist spell interruption when they take damage.

World of Warcraft Paladin Guide: Sanctity Aura

Members within 30 yards of you will have their holy damage increased by 10%. This aura is gained with a talent point in the retribution tree. The amount of damage done by sanctity aura can be increased with talent points in the retribution tree.

  • World of Warcraft Paladin Guide: Shadow Resistance Aura
    Members within 30 yards will receive an extra 30 – 45 – 60 – 70 shadow resistance
  • World of Warcraft Paladin Guide: Frost Resistance Aura
    Members within 30 yards will receive an extra 30 – 45 – 60 – 70 frost resistance
  • World of Warcraft Paladin Guide: Fire Resistance Aura
    Members within 30 yards will receive an extra 30 – 45 – 60 – 70 Fire resistance
  • World of Warcraft Paladin Guide: Crusader Aura
    Members within 30 yards will receive a 20% speed increase while riding a mount. This doesn’t stack with other movement increasing effects.

World of Warcraft Paladin Guide: Blessings

Blessing of Might

Casting this on a friendly target will give them 25 – 35 – 55 – 85 – 115 – 155 – 185 – 220 attack power. Points in the retribution talent tree will increase the attack power.

Blessing of Protection

Casting this on a friendly target will make them immune to all physical damage for 6 -8 -10 seconds. For the next minute you cannot cast Blessing of Protection, Divine Protection, or Divine Shield on that target. The cooldown of this spell can be reduced with points in the protection tree.

Blessing of Wisdom

Casting this on a friendly target gives them 10 – 15 – 20 – 25 – 30 – 33 – 41 mana every 5 seconds. Mana gained can be increased with talent points in the holy tree.Blessing of Freedom

Makes friendly targets immune to movement impairing effects and also takes off any effects that may already be on the target.

Blessing of Salvation

Casting this on a friendly target will reduce their threat generated by 30%.

Blessing of Sanctuary

A friendly target with this blessing on will have 10 – 14 – 19 – 24 – 80 damage reduced from all attacks for 5 minutes and if they block an attack the attacker will receive 14 – 21 – 28 – 35 – 46 holy damage.

Blessing of Light

Casting this on a friendly target will increase a paladin’s Holy Light spells by up to 210 – 300 – 400 – 580 and Flash of Light spells by up to 60 – 85 – 115 – 185.

Blessing of Sacrifice

Casting this on a friendly target will transfer 45 – 55 – 81 – 104 of the damage taken by the target to you. This will only work on members of your party.

Blessing of Kings

Increases all stats of the friendly target by 10%. This blessing is obtained through a talent in the protection tree.