The PS4 Professional was introduced earlier this week, bringing 4K and HDR functionality to video games on the console. Whereas future PS4 video games will include these capabilities built-in, pre-existing video games would require a patch for optimum efficiency.
Japanese web site Recreation Impress Watch reportedly spoke with Sony Interactive Leisure exec Masayasu Ito who was requested if these patches will price further. He responded: “It is going to be completely different for every title. I consider it’s going to rely on the pondering of every licensee.” Pressed to know if Sony’s first-party titles (like “Uncharted four”) would price he stated: “I feel it’s going to fluctuate for every one among our titles.”
Now a consultant for Sony tells Polygon the corporate “is not going to cost customers for patches.” On the similar time Jack Sipich, founding father of developer Absinthe Video games, stated in a NeoGAF publish that builders “should not allowed to cost you for patches or [PS4 Pro] characteristic updates.”
In the meantime “Rise of the Tomb Raider” developer Crystal Dynamics has revealed to VG247 probably how the brand new system will work with video games. Talking after the PS4 Professional reveal, the developer indicated that taking part in ‘Rise’ on PS4 Professional with the patch will give customers three potential graphical choices – 4K/30fps; 1080p/60fps; 1080p/30fps + Enhanced Visuals.
The PS4 Professional goes on sale November 10th.