Digital Foundry are now reporting that the last patch of 2016, the Battlefield 1 1.05 update, has done quite a lot to improve how the game handles during big fight scenes.
Draw distances now no longer affect the title quite as they did, an almost solid 60fps is now being reported during demanding scenes.
According to Foundry, the PS4 could sometime dip to below 50fps, this has now been fixed and that’s not the only things that has improved.
- Stability and performance is always critical to us, and in this patch we’ve done a number of improvements to ensure a solid gameplay experience. Below are some of the major changes.
- Fixed an issue that caused a hang when pressing J/K/L on console keyboard
- Added a new Framerate Limiter option that limits the maximum framerate the game will run at to a specific amount. Limiting your framerate to a lower number can help improve performance if you are experiencing high CPU usage
- CPU optimization to improve high framerate operation on high end video cards where there is no VRAM pressure
- Fixed an issue where the game would sometimes crash when loading levels
- Fixed an issue where the game would sometimes crash when dying in a vehicle
- Fixed a server crash related to trip wires
- Fixed an issue where outdated game clients could still connect to EA servers without receiving an error
- PC: Forced v-sync to on during loading movies on PC to prevent screen tearing and stutters
- PC: Fixed some issues that could lead to GPU hang on DX11
- PC: Fixed ghosting issues
- PC: Borderless full screen now works as intended
- PC: Fixed an issue with fullscreen causing other windows to be resized and/or moved around
- Xbox One: Fixed a rare VOIP related crash
- Console: Tweaked dynamic resolution min cap scaling to improve GPU performance over loss of resolution