Sixteen years in the past, I left a fairly safe job as a sport designer to pursue a dream. That dream was to construct a unusual character platformer about a bit of Voodoo doll named Vince. It wasn’t an enormous dream, in comparison with being an astronaut or inventing a solution to jam stuff right into a pizza crust, however this was mine. I hit the street and began pitching the concept. Recreation publishers appeared to like the concept, however I quickly discovered that publishers at all times love concepts. Getting them to signal on the dotted line was a special story. I pitched the idea for practically a 12 months earlier than Vince discovered a house with the perceptive and tasteful of us at Microsoft Recreation Studios.
They stated no too. Twice. However I saved coming again. Every time I confirmed up with a extra fleshed out design and, finally, a playable prototype for the sport. I additionally satisfied a bunch of in any other case sane people to affix me. My studio, Beep Industries, began constructing Voodoo Vince (initially Vince the Voodoo Doll) in 2001. No person on the Voodoo Vince workforce had ever labored on 3D platformer, together with me. However we jumped proper in and labored our butts off for 2 years, studying, inventing, and improvising as we went. Beep constructed one thing I’m nonetheless happy with. The sport has a ton of coronary heart. It additionally has a high quality that players can spot a mile away: sincerity. We actually liked it. That love exhibits in numerous particulars, little inside jokes scattered all through the sport, and Vince’s trademark snarky humor.
Oddly sufficient, I ended up at Microsoft Studios working as a Inventive Director in first celebration publishing. I’ve labored on all kinds of thrilling issues, from console to Kinect and HoloLens video games. I really like my job, however I by no means forgot about my little burlap pal. I additionally continued engaged on assorted aspect initiatives by way of my impartial studio Beep Video games, Inc. A couple years in the past I began enthusiastic about updating and re-launching Voodoo Vince myself. My colleagues at Microsoft had been actually supportive of the concept. All of us agreed that the ID@Xbox program is the right venue for the sport. A small workforce and I’ve been quietly engaged on Voodoo Vince: Remastered for just a few months now, and I’m saying at present that it’ll be out for Xbox One and Home windows 10 in early 2017.
What’s within the new model? It’s vast display now, after all, in wonderful 1080p and operating at 60fps. The rendering engine is being rewritten from the bottom up with a lot of crisp new textures and rendering results. Xbox Dwell was nonetheless a twinkle in Microsoft’s eye when VV launched, so we’ve acquired profiles and achievements. We by no means completed hooking up rumble within the unique sport, so yay: Now we have vibrate-y goodness. The gameplay is principally untouched, although. That was necessary to me. Vince strikes, animates, and controls precisely like he did in 2003. You may simply see much more element in his world when he strikes by way of our twisted model of New Orleans and the Bayou.
It’s nice to lastly resurrect Vince. Watching him and his world come again to life over the previous few months has been a implausible expertise. It seems like coming house. I hope his long-time followers are as glad as I’m to see him once more. I additionally hope Vince will make just a few new buddies now that he’s coming again to the world of the dwelling.